Playlists for Tales from the Loop and its Kids

This is post number 14 in the series “30 Days of Tales from the Loop,” a celebration of the game set in an 80s that never was.

I always play music in the background when I run a game, and in a Tales from the Loop game this seems especially appropriate. In addition to using some great instrumentals from period movies, the 80s setting demands we throw in some songs from the decade of totally bodacious tunes.

Instrumental Playlist

My instrumental playlist (pictured above) is the one I use for general background accompaniment, as I’ve been describing in my Gaming Soundtracks posts. (See the ones I did for Island Tracks and Stranger Things.) I’ve also added the E.T. and Goonies soundtracks since taking that photo.

Song Lists by Type

More specific to this game, I’ve started making playlists to represent each Kid. My plan is to occasionally switch to one of these playlists when I start an Everyday Life scene featuring a single Kid, to give that Kid a unique, signature soundtrack.

(In the first session of my game, after the players all announced their Kids’ favorite songs, I quickly downloaded them all and added them to each Kid’s playlist. Then I used these songs when we met each Kid in their introductory scenes.)

Here are the initial Type-based playlists I came up with (assisted tremendously by my wife!). I plan to expand them over time.

Bookworm

  • Too Shy by Kajagoogoo
  • Goody Two Shoes by Adam Ant
  • I Want to Break Free by Queen
  • Everyday I Write the Book by Elvis Costello
  • I Feel For You by Chaka Khan

Computer Geek

  • Pac-Man Fever by Buckner & Garcia
  • Mr. Roboto by Styx
  • She Blinded Me With Science by Thomas Dolby
  • Weird Science by Oingo Boingo
  • Rockit by Herbie Hancock

Hick

  • Elvira by the Oak Ridge Boys
  • Islands in the Stream by Dolly Parton & Kenny Rogers
  • Good Ol’ Boys by Waylon Jennings
  • Lookin’ for Love by Johnny Lee
  • America by Neil Diamond

Jock

  • Mickey by Tony Basil
  • The Super Bowl Shuffle by the Chicago Bears
  • Musclebound by Spandau Ballet
  • Eye of the Tiger by Survivor
  • Glory Days by Bruce Springsteen

Popular Kid

  • You Got It (The Right Stuff) by New Kids on the Block
  • Material Girl by Madonna
  • Girls Just Want to Have Fun by Cyndi Lauper
  • Fame by Irene Cara
  • U Got the Look by Prince

Rocker

  • (You Gotta) Fight for Your Right (To Party!) by Beastie Boys
  • Welcome to the Jungle by Guns N’ Roses
  • Back in Black by AC/DC
  • Walk This Way by Run-D.M.C.
  • I Wanna Rock by Twisted Sister

Troublemaker

  • The Message by Grandmaster Flash and the Furious Five
  • Rebel Yell by Billy Idol
  • Bad by Michael Jackson
  • Bad to the Bone by George Thorogood & The Destroyers
  • Wanted Dead or Alive by Bon Jovi

Weirdo

  • Luka by Suzanne Vega
  • People are People by Depeche Mode
  • Homecoming Queen’s Got a Gun by Julie Brown
  • Whip It by Devo
  • Eat It by Weird Al Yankovic

I’d love to hear your ideas for songs that you think fit any of the character Types, or music that would be good in a general Tales from the Loop soundtrack. Please share in the comments!

New Types: Drama Kid and Punk

Image: a play at Spangdahlem Middle School, Spangdahlem Air Base.

This is post number 13 in the series “30 Days of Tales from the Loop,” a celebration of the game set in an 80s that never was.

In addition to the Valley Girl and Skater Dude, I have two more Types of Kid I wanted to provide for players. They are the Drama Kid and the Punk.

Drama Kid

Most people are stuck living a single life, but you live a multitude. You’ve been a lawyer, a greaser, a sailor, a French revolutionary, and even a star warrior, and you plan on acting in many more plays to come. Your experience and training in the school drama department is teaching you to better work with—and understand—other people.

Key Skills: Contact, Charm, Empathize

Iconic Item
Choose one or make up one of your own:

  • Cape
  • Makeup kit
  • Case of props

Problem
Choose one or make up one of your own:

  • People tease me for flubbing my lines in a recent play.
  • My dad doesn’t understand me.
  • I have stage fright.

Drive
Choose one or make up one of your own:

  • I want to learn more about people.
  • I want to see more of the world.

Pride
Choose one or make up one of your own:

  • I’m the world’s greatest thespian.
  • I have a great memory.

Relationships to Other Kids
Choose one for each other Kid or make up one of your own:

  • I like trying to make him/her laugh.
  • He/she lets me borrow clothes for performances.
  • We’ve been through some bad stuff together.


Relationship to NPCs
Choose two or make up two on your own:

  • I’m the drama teacher’s pet.
  • No matter what I do, the drama teacher won’t give me the really good roles.
  • Another drama student is my rival, and we compete for the best parts.

Anchor
Choose one or make up one of your own:

  • Mr. Hellqvist [Jackson], the drama teacher
  • Anne Nilsson [Jane McCullough], a local actor and minor celebrity.
  • Mrs. Olsson [Woodruff], the guidance counselor, who always has cookies.

Typical Names
Choose one or make up one of your own:

  • Girls names: Maria, Linda, Malin [Erin, Brenda, Bridget]
  • Boys names: Johan, Fredrik, Mikael [David, Tom, Brad]
  • Nicknames: DeNiro, Winona, Bozo, Oscar

Punk

Subverting the establishment is a way of life for you. Sure, you like loud, aggressive music, but there’s more to your outlook than that. You probably value individuality, personal freedom, and anti-authoritarianism, and wear either plain clothing or outfits designed to shock people. You’re not one for hiding what you believe in.

Key Skills: Force, Move, Investigate

Iconic Item
Choose one or make up one of your own:

  • Razor blade (worn as jewelry)
  • Wrist band covered in spikes
  • Dr. Martens boots

Problem
Choose one or make up one of your own:

  • People are scared of me.
  • My grandmother/grandfather is dying.
  • I’m a rebel without a cause.

Drive
Choose one or make up one of your own:

  • I am an agent of change.
  • When things go wrong, I like to be there to see it.

Pride
Choose one or make up one of your own:

  • Nobody can boss me around.
  • I scare people.

Relationships to Other Kids
Choose one for each other Kid or make up one of your own:

  • He/she gives me his/her lunch money for some reason.
  • Surprisingly, he/she also likes my favorite band.
  • I owe him/her a favor.

Relationship to NPCs
Choose two or make up two on your own:

  • The principal is always watching me, hoping to catch me doing something wrong.
  • The owner of the convenience store won’t let me shop there.
  • The band teacher, Mr. Andersson [Jones], keeps trying to get me to express my musical side.

Anchor
Choose one or make up one of your own:

  • Grandmother/grandfather
  • Owner of the guitar store
  • Mr. Persson [Dobbins], the shop teacher

Typical Names
Choose one or make up one of your own:

  • Girls names: Sara, Camilla, Åsa [Michelle, Samantha, Pamela]
  • Boys names: Daniel, Magnus, Mattias [Kevin, Rich, Joe]
  • Nicknames: Spike, Studs, Sonny, Buzz

(I want to thank Björn Hellqvist for teaching me about 1980s Swedish names and providing some great examples.)

Gaming Soundtracks: Stranger Things (Volume 1)

Image by Lakeshore Records.

This is post number 12 in the series “30 Days of Tales from the Loop,” a celebration of the game set in an 80s that never was.

Today I want to talk about another soundtrack that features useful background music for a Tales from the Loop game. It’s Stranger Things!

If you’ve seen the show, you probably noticed the cool, creepy, electronic music already. I’m a sucker for electronic music, anyway (TRON being one of my favorite soundtracks), so I loved this one. And it’s just as good listening to the music separate from the series.

Here are some notes on how you might use the individual tracks during scenes in your game. (You might want to grab an Eggo waffle before we start in on this, because we’ve got a lot of tracks to cover.)

  1. Stranger Things. The very-recognizable title theme. You might want to skip this while playing your game if you think it would make players think of Stranger Things and thus take them out of your setting. Or not, if you think it would put your players in a desirable Stranger Things mindset.
  2. Kids. Somewhat slow-paced, almost cheerful, with a nice melody. Would be good for introducing Kids!
  3. Nancy and Barb. Still electronic, but with a more traditional feel. A good backdrop for interaction between Kids, or perhaps between a Kid and a friendly robot.
  4. This Isn’t You. Much more mellow, but also peaceful.
  5. Lay-Z-Boy. This reminds me a little of the Close Encounters theme. Another good one for meeting a robot!
  6. Friendship. A light, peaceful track. Maybe play this when the Kids are at their Hideout, or when one is using Lead to heal another.
  7. Eleven. Slower, and perhaps a bit sad, or maybe it’s just relaxed. Also useful for Hideout music or for introducing a young NPC.
  8. A Kiss. A higher-energy track where something interesting is clearly going on. Such as when a Mystery intensifies!
  9. Castle Beyers. A tense track that implies an impending threat. (Here come the dinosaurs!) But then it gets peaceful. (There go the dinosaurs.)
  10. Hawkins. Slow, low-volume track, useful for anything other than action.
  11. The Upside Down. This track starts out pretty peaceful but takes a turn for the creepier about halfway through. You could play this when you want a scene to start shifting in a similar way after about two minutes. This is perhaps my favorite on the album.
  12. After Sarah. Sort of an ambient background track.
  13. One Blink For Yes. A light piano piece, perhaps useful for an investigation scene.
  14. Photos in the Woods. Another semi-ambient piece, with a sinister undertone. Definitely something spooky going on when this is playing.
  15. Fresh Blood. A somewhat lighter track signifying some sort of rising action.
  16. Lamps. A happy little electronic melody.
  17. Hallucinations. This one, to me, evokes mystery.
  18. Hanging Lights. A medium-intensity track suggesting someone is taking definitive action.
  19. Biking to School. Jaunty and friendly, suggesting the world is full of possibility.
  20. Are You Sure? A somber piece, but still emphasizing the electronic sound.
  21. Agents. Jazzy electronic beat that suggests something is happening, or about to.
  22. Papa. Not especially melodic, this track seems like it would have good general-purpose non-combat usefulness.
  23. Cops Are Good at Finding. Another one good for investigation, with an upbeat feel.
  24. No Weapons. A relatively quiet track of slowly building menace.
  25. Walking Through the Upside Down. An interesting, electronically-driven piece that builds dramatically. Good for setting up some surprise or climax.
  26. She’ll Kill You. A relatively slow track of intensifying action, featuring an accompanying drum beat.
  27. Run Away. As the title suggests, the pace of this percussive track would be good for a chase scene, or a scene with a time limit.
  28. No Autopsy. This is ephemeral-but-not-quite-scary sounding music good for general purpose use.
  29. Dispatch. Short, quick, and exciting. Good for a chase or brief moment of action.
  30. Joyce and Lonnie Fighting. A quiet track, with an undercurrent of excitement.
  31. Lights Out. The sounds in this track are disconcerting, from the buzzing synthesizer to the periodic louder percussive beat. Use this to unnerve the Kids.
  32. Hazmat Suits. A menacing, eerie track. Good for introducing an adversary.
  33. Theoretically. A pleasant and optimistic track of scientific wonder.
  34. You Can Talk to Me. A short, quiet track that’s peaceful and with perhaps a bit of wonder.
  35. What Else Is There to Do? Creepy, mysterious, and low-key. Good for exploration.
  36. Hawkins Lab. A deep-sounding track that starts out menacing and quiet but increases in activity and interest (and perhaps hopefulness) in the last 45 seconds.

(Earlier in the month, I discussed another useful soundtrack for a Tales from the Loop game called Island Tracks.)

My First Tales from the Loop Game

How many Iconic Items can you identify?

This is post number 11 in the series “30 Days of Tales from the Loop,” a celebration of the game set in an 80s that never was.

On Saturday I ran Tales from the Loop for the first time. You may think it’s odd that I hadn’t run it before now, considering I’ve devoted an entire month to writing about it here. But my friend Jenny and I both fell for the game at the same time, and she made me promise not to run it before she could play. (And, being a relatively new mom, her gaming time is limited!)

We went all out for this game, decorating the house with 80s signage and an assortment of Iconic Items. Several of us wore 80s garb. And some of the players (and I) live-tweeted the game on Twitter. (I will talk more about decorating for a Tales from the Loop game in a later post.)

We had an assortment of Swedish candies to try.

If you’re wondering how the game went, then read on…

The Kids

Making the Kids took longer than I figured it would, but that’s pretty much true of every game I’ve ever played. (You’d think I would have learned to adjust my expectation by now.) Part of the reason is that some of the players were brand new to RPGs, and that’s definitely worth the extra time investment. I love introducing new people to gaming!

One of my favorite bits from our time creating characters was the final step, where the GM asks questions—first asking questions of the individual Kids, then asking questions of the whole group. The last part was my favorite, and here are some of the things we learned about the group:

  • Who has the most to say? Teddy. In fact, it turned out that Teddy never said something using five words when he could say it in 50. I don’t know if Teddy’s player had this in mind when she created him, but it definitely stuck from this point on.
  • What are you fighting about? Randy sometimes beats up Chris. The Kids sometimes fight over using the hideout. And, in general, they fight about everything else.
  • Who among you is most mocked? This was a tie between Chris (being so nerdy and prone to a beating) and Sam (with her braces and headgear).
  • Who is the leader? The group generally lets the ultra-tough Randy act as the leader, but when it comes to needing a wise decision, they go along with Vanessa.

Here are the Kids my players created.

Vanessa, Rocker, age 13

  • Drive: Hunger for everything in life.
  • Anchor: Trent, a teen who works at the music store.
  • Problem: My parents are about to divorce.
  • Pride: I stood up for my friend.
  • Favorite Song: Mad World by Tears for Fears
  • Iconic Item: Leather jacket

Sam, Bookworm, age 12

  • Drive: Find comfort in knowledge.
  • Anchor: Mom
  • Problem: Sister is sick (leukemia)
  • Pride: There’s always an answer.
  • Favorite Song: “Take on Me” by A-ha (because the video is rad!)
  • Iconic Item: Books (currently encyclopedia)

Amy, Grease Monkey, age 11

(Grease Monkey is a custom type by Max Wallinder.)

  • Drive: I never let a friend down.
  • Anchor: Uncle (a mechanic named Adam West)
  • Problem: My parents don’t approve of my tinkering.
  • Pride: I can fix anything mechanical.
  • Favorite Song: Everybody Wants to Rule the World by Tears for Fears
  • Iconic Item: Monkey wrench

Chris Knight, Computer Geek, age 12

  • Drive: Puzzles
  • Anchor: Science teacher
  • Problem: Tough guys hit me
  • Pride: Smartest kid in school
  • Favorite Song: Dig it by Skinny Puppy
  • Iconic Item: Computer

Randy, Troublemaker, age 14

  • Drive: Anything to get away from home
  • Anchor: Janitor
  • Problem: Perceived as a good for nothing
  • Pride: Stood up to teacher
  • Favorite Song: Little Fighter by White Lion
  • Iconic Item: Smokes & lighter

Teddy, Hick, age 10

  • Drive: There is more to this world than what meets the eye.
  • Anchor: Amy’s mom
  • Problem: My single mom works all the time.
  • Pride: I can take care of myself.
  • Favorite Song: Under Pressure by Queen & David Bowie
  • Iconic Item: Max, a stray dog

The Adventure

We played the first adventure in the Tales from the Loop RPG, “Summer Break and Killer Birds.” (Or, as one of the players called it, “Angry Birds.”) I’ll do my best not to spoil it here in case you’re going to play it!

As much as I wanted to try out the Swedish setting for the game, and flex my GM-ing muscles by describing a setting that’s foreign to me, I set our game in the provided American setting, Boulder City, Nevada. One reason I did this was due to player request; the other was that some of the players didn’t grow up in the 80s like I did, so I didn’t want to burden them with two different areas of unfamiliarity.

This proved to be a good test of the game’s use of dual settings, in which it provides alternate American names for every Swedish person or place it mentions. For example, in the Swedish setting the birds are spreading across northern Svartsjölandet, but accompanying orange text tells us that in the American setting, the location is Boulder Beach. And where Swedish kids talk to a scientist named Mats Tingblad, their American counterparts meet Christopher Boyd, whose details are otherwise identical. (I didn’t even catch the pun in his name until I found myself saying out loud “Mister Boyd.”)

The story involved the mystery of birds that are acting strangely—some of them talking, others acting more and more aggressive. As it turned out, this was a satisfying adventure to run for my group of animal lovers. Part of the story involves talking birds, and though as written this is only one detail out of several odd things, in our playthrough it was a major element. The Kids captured one of the birds to study it, and then had many conversations with it and grew to think of it as a pet. (When “Bird”—that’s what he called himself—referred to the group using the word “Friends” at the end of the Mystery, nearly all the players said “Awwwww!”)

Bird expresses his desire to get out of a net.

Later, the Kids arranged a sort of leash for Bird. 

The players solved the Mystery peacefully (one library break-in and two boat thefts aside), and solidified the relationships between their characters. We also learned a bit more about some NPCs, including Vanessa’s mom and Chris’s friend Brad at Radio Shack (who asked for Chris’s help repairing a discarded robot he’d found).

I liked that the adventure wasn’t too linear and allowed the players to pursue the mystery in different ways. This is true of all of the adventures in the Tales from the Loop book, and I think it’s a great model.

The Trapper Keeper was my GM screen.

Lessons Learned

Character creation was great fun, and I think it will go faster next time, now that I’m more familiar with it. The system’s rules were smooth and didn’t require much reference, though I could use a quick-reference sheet with a list of the suggested Bonus Effects for each skill, because we used those a lot. (For example, when you get an extra success with Charm (as Vanessa often did), you might use it to form a lasting relationship, or leave the person frightened, or trigger other extra story elements.

One thing I need to practice is getting the Kids together, especially when there are as many as in this session. I started things out as the game suggested, giving each character a scene of Everyday Life, but this took a lot of time and still left the Kids scattered in different locations. Next time I might explicitly suggest that they aim toward ending up at the same location in the end, or I might combine some of their scenes. This way, when the events of the Mystery start, the Kids will be able to experience them together.

I also need to focus on the activities that give the Kids experience points at the end of the session. One of the rewards is for being in Trouble because of the Kid’s Problem or Relationships, and these didn’t happen this time. Another reward is for using or struggling with one’s Pride. This one, the players can manage, but I didn’t think to point it out to them in advance.

One player solved the Rubik’s Cube! (Ignore the app in the background.)

Favorite Quotes from the Game

  • “It’s a Tweeter!” Jenny and Beth, figuring out what to call a makeshift device that detects birds.
  • “It’s the branch manager and the assistant branch manager.” Chris (played by Joe), after noticing an unusual amount of cooperation between birds, in the act of helping each other carry a branch.
  • “They seem to dive bomb nerds and old people.” Vanessa (Kara), describing the aggressive behavior of the birds.
  • “You should probably stop doing bird science. You’re bad at it.” Chris (Joe), to a misguided mad ornithologist.
  • “We’re gonna need a bigger boat.” Chris (Joe), on realizing that some important equipment wouldn’t fit in their stolen boat.
  • “His name should be Donald Duckson!” Teddy (Jenny), suggesting that NPC Donald Dickson should have a name that’s just as punny as Mr. Boyd.
  • “I could give him something to cry about.” Greg, pondering how his Troublemaker could help heal the Computer Geek he normally beats up.

Gizmo says “Bye!”

Update

Almost forgot…Jenny rewarded my patience in saving the first game for her. With a pack of 30-year-old gum.
She’s so unusual.

Kids’ Guide to 80s Fashion

This is post number 10 in the series “30 Days of Tales from the Loop,” a celebration of the game set in an 80s that never was.

The 1980s was an amazing time for fashion! It was a hot mess of color and experimentation and expressiveness.

This list of 80s fashions is intended to spur a player (or the GM’s) imagination when describing how a Kid (or an adult) is dressed in the game. Or, more entertainingly, to decide what to wear to game night.

(A big thank you to my fellow 80s-era friends who donated photos of themselves for this post!)

Hair

  • Banana clips
  • Big hair
  • Fade haircut
  • High bangs
  • High-tops
  • Jheri Curls
  • Mohawks
  • Mullets
  • Perms
  • Rat tails
  • Scrunchies
  • Side ponytails

General Fashions

  • Acid wash jeans
  • Airbrushed T-shirts
  • Animal prints
  • Headbands
  • Iron-on letters
  • Jean jackets
  • Neon colors
  • Preppy
  • Ripped jeans
  • Spandex
  • Sweater tied around the neck (This is usually the sign of a douchy villain.)
  • Tracksuits (especially velour)
  • Underoos

Men’s Fashions

  • Hawaiian shirts
  • Jams shorts
  • Members Only jackets
  • Miami Vice style
  • Parachute pants

Women’s Fashions

  • Guess jeans
  • Huge earrings
  • Jordache jeans
  • Lace gloves (especially fingerless)
  • Leg warmers
  • Leggings
  • Leotards
  • Miniskirts
  • Shoulder pads

Shoes

  • Air Jordans
  • Doc Martens
  • High-tops
  • Jelly
  • Loafers
  • Nikes
  • Reeboks
  • Sneakers without laces
  • Vans

Accessories

  • Calculator watches
  • Digital watches
  • Fanny packs
  • Narrow bracelets (jelly, bangles)
  • Ray-Bans
  • Skinny ties
  • Swatch watches
  • Tortoise-shell glasses