This is post number 20 in the series “31 Days of Ghostbusters,” a celebration of the franchise’s return to the big screen.
What’s the first thing you do when you come home from a repeat showing of Ghostbusters? Why, turn to Ghostbusters International Chapter 6 (“Ghostology”) and figure out the game statistics for some ghosts, of course!
Here are the ghosts featured in Ghostbusters (2016), by order of appearance (as best I could remember).
Gertrude Aldridge, Class IV, basement-dwelling murderer
Goal: Escape the Basement
Sparky, Class III, electrocuted convict
Goal: Catch a Subway Car
Mayhem, Class III, theatre spirit
Slimer, Class V, nasty little spud
Goal: Eat, Drive, and Be Merry
Identical to Slimer’s stats except that she has 79% of his earning potential.
The Flasher, Class III, phantom pervert
Ghost Rat Swarm, Class VI, vaporous vermin
Goal: Chase the Squeamish
Parade Balloon Ghosts, Class VI, creepy 1920s Thanksgiving parade balloons
Examples include Potato Nose Pinocchio, the Strong Man, Uncle Sam, Crazy Rabid Chihuahua, and the Stay-Puft Marshmallow Man.
Weaknesses: Sharp objects
Ghosts of Times Square Past, Class III, local historical figures
Examples include Puritan ghosts, Revolutionary War ghosts, gangster ghosts, 1920s ghosts, G-Man ghosts, cop ghosts, 1920s ghosts, 1950s ghosts, showgirl ghosts, 1970s ghosts, and a ghost prostitute. (Thanks to IMDB for the list.)
|Power||3||Slime (via slime muskets, tommy guns, pistols, or otherwise)|
Goal: Shoot Things With Slime
Rowan the Destroyer, angry loner turned Class VII Metaspecter
|Physical Immunity (G)|
|Proton Immunity (G)|
Weaknesses: Can be pulled into a reversed ghost portal; vulnerable crotch
Goal: Put an End to Bullying (By Destroying the World)