Ghostbusters Begins: An Introduction to the Ghostbusters RPG

Come with me on a trip back in time. It’s 1986, two years after Ghostbusters premiered in theaters. I’m sixteen years old and shopping in the bookstore at the Mall of Memphis. (That was its name. Don’t worry, Memphis has more than one mall.) This is the same mall where I had previously bought a Ghostbusters shirt and the full set of Ghostbusters buttons. (Yep.) There, in the back of the bookstore near the magazines, I spy this boxed Ghostbusters game.

The game was called Ghostbusters: A Frightfully Cheerful Roleplaying Game, by West End Games. I had already played a few RPGs—Star Trek, Villains & Vigilantes, maybe a few others—so I knew right away that if a box said “roleplaying game” and also said “Ghostbusters,” it was something I had to have. So long, allowance!

What an amazing game this turned out to be. The game was funny, and simple, and elegant, and did a great job of capturing the spirit of the movies. (#SeeWhatIDidThere) Here are the basics:

  1. You have four Traits and four matching Talents. Traits are attributes, including Brains, Cool, Moves, and Muscle. Talents can be anything that could be governed by the Trait, such as Parapsychology, Getting a Date, Climbing, and Breaking Down Doors.
  2. You roll a number of 6-sided dice equal to your Trait rating (which is typically between 1 and 5), adding 3 dice if your Talent applies.
  3. One of the dice you roll is a special Ghost die, with the Ghostbusters logo on the 6. If a player rolls a ghost, something bad (and probably funny) happens.

That’s most of what you need to know to play the game! There’s more to it than that—the box is full of goodies including the dice, a player’s guide, a GM’s guide (including adventures), and some way-cool equipment cards—but most of it is gravy.

Sadly, the game is long out of print, but you can sometimes find a copy on eBay.

I didn’t realize at the time what a big deal it was to find a game with such streamlined mechanics. Not having played games like D&D or Champions or Rifts yet, I didn’t know that the relatively lightweight games I’d been playing weren’t the norm for everyone. Even so, Ghostbusters WAS the simplest of the games I’d played—yet it didn’t give me the feeling that anything was missing.

Also, this was my first exposure to West End Games, and it led me directly to one of the great loves of my life, Paranoia. Specifically, it was this bit in the introduction: “We were going to do this one straight—you know, pleasant, friendly, informal, but not too wacky—nothing like PARANOIA. But somehow we just couldn’t help ourselves.” I remember reading that and thinking, “Does this mean Paranoia might be even MORE funny than this game?” (Spoiler alert: yep.)

This 31 Days of Ghostbusters series is my love letter to Ghostbusters—part of that is the movies, of course, and the animated series and video games and board games and collectibles and more. But mostly it’s a tribute to one of the best roleplaying games ever.

I’d like to hear from you, too. Am I reaching any fellow Ghostbusters players out there?

31 Days of Ghostbusters

I’ve written about Ghostbusters here a few times before, but I’m about to escalate that. The new Ghostbusters movie comes out on July 15, and to celebrate the return of the franchise to the big screen, I’m going to write a Ghostbusters-related post for every day of the month of July. That’s right, it’ll be 31 days of Ghostbusters!

I’ll aim to focus as many as possible on the roleplaying side of Ghostbusters—the original Ghostbusters roleplaying game, other similar games, resources for playing a ghostly RPG, and my own creations—but other posts will simply be about Ghostbusters. (Making this clear up front will keep me from feeling I have to end every non-gaming post with “Say, remember roleplaying games? I like roleplaying games.”)

As a sneak preview, here are a few things I expect to talk about during this series:

– The sadly-out-of-print Ghostbusters RPG from West End Games
– Ghostly music
– The new movie (duh)
– How to modernize the ghostbusting business for the 21st Century
– Setting a Ghostbusters game in your town
– Busting ghosts using other game systems

Don’t worry, I’ve got at least 25 more ideas, so I won’t run out. I just don’t want to spoil them all this early! (Having said that, I do welcome article ideas from you folks. Tell me what you’d like to see here.)

See you on July 1!

The Original “Ghostbusters” — Back on the Big Screen Again!

Every time Ghostbusters is showing in a local theater, and I have the chance to see it, I’m there. It was true in 1984, and it’s true again tonight. (If you miss it tonight, it may be showing near you on the June 12 second showing. It’s not showing in Memphis that day, sadly.)

I saw it the first time at the now-dearly-departed Mall of Memphis, when I was 14. I know I saw it more than once, but since I didn’t have this blog at the time I failed to keep a count. (I’m deeply sorry.)

Then I got to see it again in 2011 with my dad, when it returned amid talk about a new movie involving the original cast minus Bill Murray

…and again in 2014, for the film’s 30th anniversary, with my wife and our special little guy…

Will you be seeing it on the big screen again too? If so, where?

The Springfield Ghostbusters

My son’s rendition of Homer and Bart as Ghostbusters

If you’re like me, you’ve probably spent the week watching Simpsons Halloween episodes with the Ghostbusters Roleplaying Game within reach. Obviously you’d want to put those together, so guess what? I’ve saved you the trouble!

Your Own Simpsons Halloween Special

Let’s use the Ghostbusters rules to bring a Simpsons Halloween episode to the gaming table. The first thing we need is some Simpsons.

Homer

Brains 1 Weasel Out of Things
Muscles 2 Eat Anything
Moves 2 Bowl
Cool 2 Borrow From Flanders

Goal: Eat, Sleep, and Cuddle With Marge

NOTE: If Homer is a player character, you might want to give him 5 more points in Traits, enough to give him the standard total of 12. The other Simpsons already have 12 Traits points. (Yep, even Maggie.)

Marge

Brains 3 Springfield Facts
Muscles 3 Carry Things
Moves 3 Clean
Cool 3 Raise Children

Goal: Keep Family Safe

Bart

Brains 2 Make Mischief
Muscles 2 Fire Slingshot
Moves 3 Ride Skateboard
Cool 5 Fast Talk

Goal: Have Fun

Lisa

Brains 5 Library Science
Muscles 2 Run
Moves 3 Play Saxophone
Cool 2 Debate

Goal: Save the World

Maggie

Brains 4 Escape
Muscles 2 Climb
Moves 2 Pacifier
Cool 4 Attract Attention

Goal: Defeat Her Enemies

Ghostbusters in Springfield?

Sure, why not? Here are a few ways we could bring professional paranormal investigation and elimination to the entertainment capital of this state.

Option 1: The PCs could be the players’ own Ghostbusters, visiting Springfield to take care of some spectral business.

Option 2: The players take the roles of the Simpsons family, who have (in the manner of a Simpsons Halloween special) somehow gotten into the Ghostbusting business. Professor Frink could believably invent ghostbusting equipment (such as his patented De-ghostifier), which the Simpsons could then acquire (along with a power source from Homer’s workplace).

Option 3: Who needs grownups? Bart and Lisa and their friends can get the job done, operating out of their Treehouse of Terror. They’ll need equipment, of course, but Frink could provide it (as above) or Lisa could develop it herself.

What Do Springfield Ghostbusters Do?

Here are a few story seeds for Ghostbusters operating in Simpsons territory.

  • Haunted Milhouse. Bart’s friend Milhouse has died, and his ghost is inhabiting his house. The PCs can trap the poor dead kid, but he reappears in his room the next night—Milhouse is a repeater! If the team wants him to stay gone (so they can get paid), they’ll need to satisfy his Goal: he wants his parents to remarry!
  • Krusty Kult. Springfield sees a spike in its clown population, as numerous clowns arrive to worship Krusty. The object of the clowns’ reverence has been broadcasting a mind-control signal as part of his show, and now he controls a clown army which he intends to use for some nefarious purpose. Will the Ghostbusters make a deal with the devil when they learn that the incarcerated Sideshow Bob knows a way to break Krusty’s kontrol over his kreepy kult?
  • Comic Book Die. Comic book characters are coming to life and causing chaos at the Android’s Dungeon! Luckily, all the animated comic characters are still comic book sized. Less luckily, even the “good guys” in the comics are behaving badly, thanks to a comics crossover event in which Radioactive Man and friends have been replaced by twisted mirror versions (bizarre, eh?). Can the Ghostbusters stop their heroes from wrecking the comic store without doing it themselves with their proton packs? (Pardon me…De-ghostifiers. Glavin!)