30 Days of Tales from the Loop is Done!

Envy my 80s look.

Whew! That was almost as hard as 31 Days of Ghostbusters. (Which was 1 day harder, actually.)

For the sake of completeness and easy navigation, here’s a list of all 30 posts.

  1. Introduction to Tales from the Loop
  2. Tales from the Loop Resources
  3. Kids’ Guide to 80s Slang
  4. More Lists of 10
  5. Gaming Soundtracks: Island Tracks by Simon Stålenhag
  6. New Character Type Details
  7. New Types: Valley Girl & Skater Dude
  8. Swedish 80s Pop
  9. Everyday Scenes
  10. Kids’ Guide to 80s Fashion
  11. My First Tales from the Loop Game
  12. Gaming Soundtracks: Stranger Things (Volume 1)
  13. New Types: Drama Kid and Punk
  14. Playlists for Tales from the Loop and its Kids
  15. Swedish Resources
  16. The Principles of the Loop
  17. Kids Guide to 80s Computers & Consoles
  18. Tales from the Loop Book Club
  19. Gaming Soundtracks: E.T. The Extra-Terrestrial
  20. Mystery Landscape: School (Part 1)
  21. Mystery Landscape: School (Part 2)
  22. Pre-Generated Characters
  23. Additional Campaign Frames
  24. Kids Guide to Audio, Video, and other Tech
  25. Everyday Adversaries
  26. Gaming Soundtracks: The Goonies
  27. The Mystery Story Blender
  28. Mysterious Magnetrines
  29. A Few Robots
  30. The Future of the Loop

The Future of the Loop

Image: Fria Ligan

This is post number 30 in the series “30 Days of Tales from the Loop,” a celebration of the game set in an 80s that never was.

Tales from the Loop shows us what things are like for the two Loop facilities in the 80s. There’s one in the US, one in Sweden, and strange things tend to happen around them.

And as I’m sure is true of most science fiction fans, I can’t help but wonder what the future holds for them.

We’ll find out some of that future when Fria Ligan publishes its Things from the Flood expansion, which the Tales from the Loop RPG Kickstarter tells us will contain info about the setting in the 90s. What I want to consider today is some possible futures of the Loop and its surroundings in the days to come, whether those days are in the 80s, 90s, or beyond.

More Loops

It’s easy to imagine more cities (and countries) becoming hosts to their own Gravitron facilities. This could affect the Kids in your game in a few ways. First, they might begin play at one of these alternate sites instead of the two in Tales from the Loop (as we covered in an earlier post, Additional Campaign Frames). Second, they could all visit (or relocate to) the area of a new facility. Or third, someone might discover a means of traveling between Loops—a teleport, perhaps—and thus open up numerous Loops as possibilities for exploration.

More Secrecy

The game setting might instead take a slightly darker turn, in which the Loop’s authorities become more secretive about activities at the facilities after having to deal with the repercussions from a critical mishap or two. Field trips cease, security tightens up, and things in the area become more tense. This doesn’t stop strange things from happening, of course…it just makes for a more paranoid and dangerous atmosphere, as the Kids have to deal with increasingly strict adults at the same time they’re coping with all the results of weird science.

Higher Technology

Tales from the Loop is already a game of an “80s that never was,” so why limit ourselves to particle accelerators and magnetrine ships and robots? Perhaps the Loop experiments quickly yield rapid advancement in technology, so that the Kids begin seeing ray guns, holograms, and transforming robots. Maybe the Kids can trade in their bikes for hoverboards!

Ecological Toll

The longer these enormous particle accelerators operate, the more chance there is for them to cause lasting damage to the environment. It might become more common to encounter anomalies in the area, such as time loops, time- or space-portals, areas where physical laws operate differently, and other phenomena.

Loop Protests

This could be a possible follow-up to the previous item, as environmental groups and other safety watchdogs begin to demand the Loop shut down or curtail its activities to avoid further damage to the world—or even to reality itself. Are the environmental complaints valid, or are they engineered by some other group to eliminate the Loop? Which side of this issue will the Kids end up on?


Day 30

This is it! We’ve reached the end of 30 Days of Tales from the Loop. I feel like I know the game a lot better now, and I hope you do too. I loved interacting with fellow fans in the comments and on social media, and especially loved learning more about Swedish culture, history, and language thanks to my new Swedish friends.

I have two more Tales from the Loop posts to put up next month, when the stars are in the correct alignment, so please stay tuned!

A Few Robots

Image: Fria Ligan.

This is post number 29 in the series “30 Days of Tales from the Loop,” a celebration of the game set in an 80s that never was.

Robots are a significant part of the Tales from the Loop setting. Even a casual glance through the art book would tell you that, and the rulebook includes more robot background info and features robots prominently in at least one of the adventures.

If that’s STILL not enough robot content, then I’m here to help. Below you’ll find four robots to use in your game. These robots are intended for you to drop into your game in a variety of ways. Here are a few examples of how your Kids might encounter them:

  • The Kids find the robot already in their Hideout. (Remember: don’t throw Trouble at the Kids in their Hideout. This encounter would be for a friendly robot.)
  • Someone finds the robot in a junkyard or other abandoned location.
  • The robot follows a Kid home, or to school, or to wherever else they’re headed.
  • One or more of the Kids follows a suspicious trail that leads to the robot. (For example, a beeping sound, or a column of smoke over the trees, or a radio signal that turns their Walkman into a tracking device.)

The Wrecker

“<CRUMPLE!> <CRUNCH!> <THUD!>”

A local junkyard is now employing a two-story-tall bulky industrial robot to compact cars, appliances, and other large metal refuse into tidy cubes. This robot wrecker is slow-moving but incredibly strong and tough (metal might 3). The machine is normally obedient, but lately has come to believe that its mental abilities are going to waste in its current job, and is looking for a way to prove it is more than a simple laborer. The wrecker cannot speak, but perhaps it can communicate its wishes through its chosen art form: metal sculpting.

The Foreigner

“Mayotte imasu. Tetsudatte kuremasu ka?”

This poor robot has become separated (or escaped) from its owners far away and is trying to either get back home or make a new life for itself here. It is roughly human-shaped, though a bit small, and seems timid and frightened. It also doesn’t have a language in common with the Kids. If they learn to communicate with the foreign robot, will it ask for help, or will it tell them something frightening it learned from its original owners?

The Janitor

“Ah! A broken radio!”

The school’s newest addition to its employee roster is a robot designated J0, called “Joe” by the teachers and students. Although some parents object to having a robot working so near their children, Joe gets along well with the kids, and the school has never been cleaner. Joe also really likes his job, and especially likes the opportunity it gives him to add to his collection of discarded electronics and bits of local culture (such as toys and photos torn from magazines).

The Pet

“Weeeeeoooooooooo. WooooooOOOO?”

This cute little bugger is smaller than a football and had big, friendly, innocent-looking eyes (or cameras, or infrared sensors, or whatever he uses for vision). And that low-frequency vibration he’s putting out is very similar to a cat’s purr. Where did he come from? What was he made for? Perhaps he’s a messenger sent by someone else, or he (knowingly or not) contains data that is valuable to a less-friendly third party. And what if this cute form he’s in is not his only one…